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Popcap zuma deluxe 1.0 key
Popcap zuma deluxe 1.0 key





popcap zuma deluxe 1.0 key

In general, we launch the game, play longer than expected (or immediately climb into the HKLM / Software / PopCap / Zuma registry branch and set zeros in the.

Popcap zuma deluxe 1.0 key registration#

Ok, select “Buy Now”, close the popped-up browser window with an offer to buy such a game for a miserable 16.99 euros, and click "Enter the Registration Key Manually". We try to enter some kind of gibberish, as expected we get “Please enter a valid key”, and go to figure out what's what. The first thing that warns with a thoughtful examination is the presence in the folder, right next to the binar of the game, two files hinting at the use of Flash technology in the program: in fact, Flash.ocx and drm.swf. Okay, open this very drm.swf - and what do we see: Apparently, you could take a while to close the browser. The whole glamorous shell for registering the key, as it turned out, is executed in the same. Maybe the verification code itself is in the same place? Let's get a look. We take any ActionScript decompiler (for example, I used Flare ) and take the source code from drm.swf. We search by “RegFailed” and exit to this block of code: Sooner or later, we stumble upon this interesting line: We look at what we have compiled over there. If (_ >= 23 & _root.validate_regkey(_root.RegCodeEdit.







Popcap zuma deluxe 1.0 key